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Toronto’s Egyptrixx (David Psutka) (featured on BlenderNation before with Old Black) teamed up with Berlin-based Blender artist Andreas Nicolas Fischer for the production of A/B TIL INFINITY.

Creative Applications Network writes about this project:

Together the pair focused on a process – a set of ‘meaning-through-reduction’ principles applied to both sound and video – with atmosphere, repetition and texture given priority over traditional ideas of narrative and song structure. Fischer’s visuals began to take shape, depicting molten off-planet environments, strange underground realms and volcanic caves lined with arrays of fluorescent light tubes, and Psutka responded by soundtracking these new digital environments. The resulting nine tracks and their accompanying series of videos and images became “A/B til Infinity”, a mesmeric environment rendered in the crystalline HD that has marked Egyptrixx’ work since his earliest productions.


About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Lawrence D’Oliveiro on

    Audio and visuals are very effective together. However, if that spherical object was meant to be a planet, it shouldn’t have any kind of bump or displacement mapping applied to its surface—real planets have almost perfectly smooth surfaces (relative to their size). This is because gravity flattens everything.

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