Download: OSL Shaders

François writes:

Those two OSL shaders are a fast and easy solution to put 3D Objects in HDR Environment, without compositing.

QUIP is for Panoramic Camera. Use it with a targeted (tracked to) camera.

QUIPCam is for Moving Camera. It’s a kind of Spherical Camera Mapping to have a very fast 3D integration result. It’s a first step to more advanced 3D integration or FX.

Just create a ground, plane or grid, and apply this shader to it. Then, create objects to mimic the real scene.

You can dowload the OSLShaders and read the documentation here.

This video is showing the workflow and some animations made with QUIP Shaders:

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