You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating a Tornado with Particles and the Smoke Simulator


It's tornado time!

Jonathan Williamson writes:

This Blender tutorial will take you through the complete process needed to create a destructive tornado with Blender’s smoke simulator and particles, complete with flying debris.

While watching this tutorial you will learn how to setup a smoke simulation that is controlled by particle movement, how to influence the particles/smoke with multiple force fields, how to make an object break apart in the strong wind of the tornado, and finally you’ll learn how to render the tornado with a Volumetric material.


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.