Jonathan Williamson writes:
This Blender tutorial will take you through the complete process needed to create a destructive tornado with Blender’s smoke simulator and particles, complete with flying debris.
While watching this tutorial you will learn how to setup a smoke simulation that is controlled by particle movement, how to influence the particles/smoke with multiple force fields, how to make an object break apart in the strong wind of the tornado, and finally you’ll learn how to render the tornado with a Volumetric material.
Link
8 Comments
WOW, many Thanks.
Incredible
Great Tut
It's brilliant :)
Great job! Thank you for the tutorial :)
Heck, yeah! Was waiting for this one! Thanks much, dude!
I just fixed the "reset particle lifetime to 1" bug in svn. Thanks for reporting :-)
ah finally my own tornado