Nicholas Bishop has written up some documentation for the currently in development remesh modifier, which converts arbitrary meshes into quad-based surfaces. If you're wondering what it does you can read through the new docs, or take a look at some of the example videos showing it in use. The remesh modifier is scheduled for release in Blender 2.62.
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21 Comments
Awesome!
incredible... thank you for the developers
This is a much needed feature, well done to the dev.
This is incredible!
Please Keep up! looks very promising!
More Zbrush in Blender? GREAT!!!
Nicholas, I've been following your progress on this project for a long time through vimeo, and your blog. I think you're doing an excellent job trying to tackle this problem. I do wonder if the banding effect could be "coaxed" to take directions other than the cardinal directions. These results would tempt me to go through the extra effort of aligning everything with X, Y, and/or Z. Maybe I would even chop parts off of a model, and process them separately, then stitch them back together manually.
Food for thought.
amazing stuff
This would really help my Sketchup to Blender workflow considerably...
Looks awesome! Great job so far!
This on Graphicall?
I definitely see the potential of this tool. Although its not what I would want for my end topology I can imagine that during the sculpting process it would be very useful for retopologizing everything into small evenly sized quads.
you stole my comment
I have a question.
2.62 or maybe 2.63 is the planned release for bmesh, are these kind of tools/modifiers easy to "bmeshify"?
thats cool... thankyou man.
Isn't this an extremely complicated mathematical challenge?
It's a code donation by Dr. Tao Ju, cleaned up by Nicholas Bishop.
Here's a link to his Siggraph paper where the technique is explained: http://www1.cse.wustl.edu/~taoju/research/dualContour.pdf
Wow.. that's something I LIKE
Awesome feature! It's already pretty useful!
is there something similar in the other sofwares? i've never seen it, now boolean operations will be usable!
... and what about this and bmesh used together?