Progranimation – a study in physics based animation

Teldredge writes:

This is a collection of studies and experiments in rigid body dynamics and pose control using Blenders game engine and python API. All the animation data was generated dynamically in real-time simulations (with the exception of the camera which was key-framed and the cloth which was not real-time)

 

Youtube Video:

.blend Files:
http://www.funkboxing.com/wordpress/?p=267

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