Capsule physics in blender 2.5

Pyhmec write:

Series of quick technical tests and demonstrations of some of the things I’m slowly working on.
In this series, I’m focusing on / almost exclusively exploiting Bullet Physics’ (efficient) capsule primitive (see my previous Blender capsule videos). Everything is rigid body dynamics (no soft body). Still lots to do before I can turn this into an add-on; I also have some issues including capsules sticking to each other under certain circumstances, need to investigate. But over all it’s working quite well so far.

For real-time (in Blender physics interaction) demo, go to marker: 7:15

Video Link:

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