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Cinematic Timelapse Tutorial!

31

After Oliver Villar published his Alien Face Cinematic Timelapse, a storm of questions appeared on BlenderNation. How did he do it? The answer is surprisingly simple, and uses one of those crazy unique-to-Blender features.

Oliver writes:

Hello! A couple of weeks ago I published a video, featuring an interesting timelapse recording method. I got a lot of tutorial requests on this method in forums, email, blendernation... and I wanted to make the tutorial before, but I've been moving to Valencia (Spain) and I've been veeery busy, but as promised, here it is!!You can also read read the full post at www.blendtuts.com

Hope you like it! ;)

31 Comments

  1. Cool!

    But how did you record yourself taking a screencast? Can you do that in Hypercam?

    Also, how did you get rid of the UI elements (the plus symbol and the View orientation guide) in the camera view window?

  2. Thank you for posting this, but since a lot of people had asked about the glowing vertices and stuff it would have been nice had you at least touched briefly on what you did for that. I was pretty curious about it as well.

  3. Thank you so much to you all, and also to bart to publish this tutorial :)

    I'm thinking (in fact I'm already preparing it xD) about creating a competition of cinematic timelapses at blendtuts.com :D What do you think about it? I'll probably announce it in a few hours or tomorrow ;)

    @A saurus1: It sin't possible to capture a capture with hypercam, so in this case I used another software in order to do that. You can try with camstudio (opensource) for example :)

    For getting rid of the UI elements, you can do it by making the 3dview bigger, and just capture a region where the UI is not present at all.

  4. Wow! PLyczkowski!!! That video is really awesome!! And it was published on 2009! xDD It seems that some people have used this technique before... but well, at least it wasn't blender xD

    In that video it includes facial animation. The camera must be slowed down during the timelapse, then in a frame (I think when the face gets very smoothed) it goes to normal speed, and the face is already animated when he records from that frame... really impresive! Even better than mine!

    About the glowing vertices... Yes... probably you're right and I should touch briefly that theme. Anyway, an user called Nathaniel, at the post in blendtuts commented on how to get a similar effect with the blender compositor.

    Maybe I talk to him and see if I can make a tutorial using his technique, seeing that a lot of people were waiting for glowing vertices effect xD

    Thanks!

  5. Yeah, It's amazing. But look closely - it is NOT timelapsed and screen captured. In fact, the author answered positively on this comment - "You need to right a mel that exports mesh to OBJ sequence with number and use this script everytime you make changes. After this? is done you import all the OBJ sequence into one file. after that you just use visibility keys as well as some blendshapes where the mesh was only vertex-tweaked. Then animate camera and VOALA".

  6. @blendtuts, PLyczkowski

    I'm not sure exactly how that was done, but I'm guessing that the video wasn't captured while he was editing it. For one thing, nobody place vertices perfectly on the first try like that, so I'm guessing the vertex positions were saved in some file somehow. Perhaps then the creator ran some kind of macro to model the head again, using the vertex positions in the file to make the vertices slide into place. But that's just my hypothesis. Looks great, either way.

  7. Wow... so it's a MEL Script... I thought that it was just a REALLY good modeller xD Well... even it's still a great work and the result is awesome, for timelapses I prefer to see the spontaneus work of the person who made it, but never mind, that video belongs now to my favourites xD

  8. Thanks everybody!

    Yeah, sometimes can be some synchronization problems between the windows... I solved it by pressing play on the window on wich we are going to be recording, so that way, the sync will "fail" on the window where we are working on, but it doesn't matter to us, we can just hide the camera ;)

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