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Ctrl-Click Extrude Fix


Click Extrude FixFor a very long time you were able to do nice easy extrudes with ctrl-LMB but always looked weird, however, it has now been fixed!

Recently Campbell Barton committed a fix for this behaviour and now it will rotate your previous edges in such a way that the volume of your extrusion will remain the same, allowing for far easier, and much faster organic extrusion based modelling without needless constant tweaking.

Veteran Blender users will find this fix especially important including me, but for those who know the current behaviour will be happy that this fix can be disabled if you want to. The commit log can be found here


  1. The Fatsnacker on

    Just one question, and I been watching the patches/bug fixes etc...

    Does CB ever sleep? tell me there more than one person using the same name so i can feel less inferior :)

    CB, your gonna tell me you complete all the fixes during you spear time (ok asleep), whilst the finances from the Blender F/I are actually being used by youself to get ready for the Olympics in 2012 in multiple events?



  2. Yipeeee! Wohoo! Finally! I've been waiting for this feat for so long (have been quiet there for a long time). Thanks, Campbell! And thanks, mfoxdogg for the post. ^_^


  3. I don't like It i prefer the old way. ):(

    JOKING! :P

    We have been dreaming about this for years, Campbell is a magician, how this is possible?

    Thank you so much Campbell, this will speed up a lot of things!

  4. Super fantastic!
    I've been bothered by the behavior of this particular feature since 2.2!
    I can foresee this greatly increasing the speed at which I will be able to create new models.
    Thanks, Campbell.

  5. I'm new to 3d modeling and Blender. I know I need this but I don't know how to get it. Please tell me how to implement this. I'm using 2.49b. Thanks.

  6. Campbell Barton (ideasman42) on

    it works with a specific snapping case - enable snap, then face, then projection.
    realize this is kind-of hidden functionality, but I think its the only snapping that makes sense in this case.

  7. Since it's a bugfix and everyone here is happy that it is finally fixed, I don't see why it can be "disabled". I've never heard of a bug which a user can turn on explicitly in the configuration... and gets confused. ;-)

    Maybe old blender user are happy that you can "turn the bugfix off". For me it's another settings-option somewhere which will confuse new blender users. I hope the configuration is bury somewhere in a "legacy settings" page. Far, far away from more important settings. ;-)

  8. @ Studer
    For me it's not a bugfix, because originaly the mesh editing didn't have an anormal or strange behaviour, the previous edge stayed in the same position and rotation it was, and in some case you could want it to do so.
    Now it adapts the previous edge from the position of the new one, it's good, but not a bugfix.

  9. It's not quite a bug fix, Studer...
    Rather advanced, more intelligent behaviour.

    But it's certainly awesome :D
    This will fasten up a lot of things :)

  10. I just tested it, but I'm having trouble. The actual implementation works great, and it looks lovely (much better than the old system). But whereas before I could continue ctrl-clicking in succession without lifting ctrl-key, it now does not continue to extrude unless I release the control key in between each extrusion. And sometimes it doesn't even work when I do release the ctrl key. It's like blender is not registering my keystrokes or my mouse clicks. Is anyone else experiencing this behavior.

  11. Very nice, thanks Campbell!

    @A sauraus1
    Yes, I'm having the same issue. I can't hold down Ctrl and continue clicking to create extrusions. It seems that each extrusion requires a separate Ctrl-LMB keystroke.

  12. @A saurus1 and @Kernon. I'm using build 32516 (x32) from Grpahicall on Windows 7 x64. I'm having the same issue in that I need to relase the Ctrl key before I can extrude again. However I changed the keyboard setting from 'Click' to 'Press' and works how I think it should. :-)

  13. @A saurus1 and @Kernon. I’m using build 32516 (x32) from Grapahicall on Windows 7 x64. I’m having the same issue in that I need to release the Ctrl key before I can extrude again. However if you change the keyboard setting from ‘Click’ to ‘Press’ that works better. :-)

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