For a very long time you were able to do nice easy extrudes with ctrl-LMB but always looked weird, however, it has now been fixed!
Recently Campbell Barton committed a fix for this behaviour and now it will rotate your previous edges in such a way that the volume of your extrusion will remain the same, allowing for far easier, and much faster organic extrusion based modelling without needless constant tweaking.
Veteran Blender users will find this fix especially important including me, but for those who know the current behaviour will be happy that this fix can be disabled if you want to. The commit log can be found here
46 Comments
Hooraayyy
Cool
yess!
Just one question, and I been watching the patches/bug fixes etc...
Does CB ever sleep? tell me there more than one person using the same name so i can feel less inferior :)
CB, your gonna tell me you complete all the fixes during you spear time (ok asleep), whilst the finances from the Blender F/I are actually being used by youself to get ready for the Olympics in 2012 in multiple events?
regards
TFS
Thanks Campbell. Sincerely appreciate you. Good luck in 2012. :)
Yipeeee! Wohoo! Finally! I've been waiting for this feat for so long (have been quiet there for a long time). Thanks, Campbell! And thanks, mfoxdogg for the post. ^_^
-Reyn
The eagle has landed!
It's a small thing... but a good thing!
thanks Campbell!
yes!
this is good !
Nice. Any word on crashes when you save an image or file sometimes? :D
Awesome! :D
Pls, CTRL+LMB for selection... this is very useful for tablet users.
(keeping the CTRL+LMB+Drag for Lasso selection)
I don't like It i prefer the old way. ):(
JOKING! :P
We have been dreaming about this for years, Campbell is a magician, how this is possible?
Thank you so much Campbell, this will speed up a lot of things!
choice update, nice one!
Good news, this feature will improve the workflow a lot in some circumstances.
Thank you !
Nice one, Cam!
SEEEEE!!!! go go campbell!
this will save hours of retopo sessions, thanks!
Super fantastic!
I've been bothered by the behavior of this particular feature since 2.2!
I can foresee this greatly increasing the speed at which I will be able to create new models.
Thanks, Campbell.
I'm new to 3d modeling and Blender. I know I need this but I don't know how to get it. Please tell me how to implement this. I'm using 2.49b. Thanks.
This looks great!
Go Campbell!
YESSS!!! That always bugged me! This is awesome!
You maid my day, I wasn't aware of the ctrl + click to extrude ;)
Great! It's small, but since its used often, it has a big impact. A very great solution.
YES! modeling features is what entire community want :D
thankyou very much!
Oh my sweet baby jesus
does this work with 3d snapping?
This is a feature and not a bug fix.
does this work with 3d snapping?
it works with a specific snapping case - enable snap, then face, then projection.
realize this is kind-of hidden functionality, but I think its the only snapping that makes sense in this case.
I have to test this, it seems like it could be killer for retopologizing. Thanks for your efforts Campbell.
Youhou, this is great news, and so is the possibility to disable it.
Since it's a bugfix and everyone here is happy that it is finally fixed, I don't see why it can be "disabled". I've never heard of a bug which a user can turn on explicitly in the configuration... and gets confused. ;-)
Maybe old blender user are happy that you can "turn the bugfix off". For me it's another settings-option somewhere which will confuse new blender users. I hope the configuration is bury somewhere in a "legacy settings" page. Far, far away from more important settings. ;-)
@ Studer
For me it's not a bugfix, because originaly the mesh editing didn't have an anormal or strange behaviour, the previous edge stayed in the same position and rotation it was, and in some case you could want it to do so.
Now it adapts the previous edge from the position of the new one, it's good, but not a bugfix.
It's not quite a bug fix, Studer...
Rather advanced, more intelligent behaviour.
But it's certainly awesome :D
This will fasten up a lot of things :)
THANK YOU, CAMPBELL! This is SO gonna save me a lot of time now! You're awesometastic, dude!
Thanks a lot Campbell :-)
I just tested it, but I'm having trouble. The actual implementation works great, and it looks lovely (much better than the old system). But whereas before I could continue ctrl-clicking in succession without lifting ctrl-key, it now does not continue to extrude unless I release the control key in between each extrusion. And sometimes it doesn't even work when I do release the ctrl key. It's like blender is not registering my keystrokes or my mouse clicks. Is anyone else experiencing this behavior.
Very nice, thanks Campbell!
@A sauraus1
Yes, I'm having the same issue. I can't hold down Ctrl and continue clicking to create extrusions. It seems that each extrusion requires a separate Ctrl-LMB keystroke.
I hope they fix the SPIN tool too!
Spin output is "Weird" geometry.
@A saurus1 and @Kernon. I'm using build 32516 (x32) from Grpahicall on Windows 7 x64. I'm having the same issue in that I need to relase the Ctrl key before I can extrude again. However I changed the keyboard setting from 'Click' to 'Press' and works how I think it should. :-)
@A saurus1 and @Kernon. I’m using build 32516 (x32) from Grapahicall on Windows 7 x64. I’m having the same issue in that I need to release the Ctrl key before I can extrude again. However if you change the keyboard setting from ‘Click’ to ‘Press’ that works better. :-)
Where do you set that?
Awesome Fix!....when and where can we get a blender version having this fix?
I hope someone will make snapping effect Ctrl+Click soon. I hate that I can't click vert's out along a surface =(
@Carl
Thanks, I'll check it out! It might work as a temporary solution.
Great!
can you make extrude-size work like this so it extrudes and scales in normally.