Here's a good videotutorial by the Process Diary that'll explain many rigging concepts. If you're an absolute rigging beginner, I recommend you read up on a few tutorials first - some good links are included in the article.
Paul Caggegi wrote:
Hi folks, Paul from the Process Diary. This month, I I rig one of my characters and show you the process. While I borrow from tried-and-true methods which have worked in the past, I take you from initial armature setup through to custom bone building and final bone-heat weighting. All in about 15 minutes!
hi, that was cool!
thank you for making it,
cant wait for more! :)
Cool video, but running too fast and blurry...
rigging is the wrong term,as a rig is rigid(only used by fools who think theres a bone in theire dick) better use the term boning. :P
Paul, great tutorial. I have watched it twice and will watch it a few more times. It contains a lot of information. I like that it focuses on the concepts of rigging.
ysvry: Origin fallacy.
It applies because it's a term for doing the exact same thing. Doesn't really matter. Call it what you want, just like pop, soda, Coke, coda, cold drink, and Pepsi are interchangeable around the world all for fizzy cola water.
Very nice , thumbs up
Great video. It is a nice overview for people that have went through some of the rigging resources you mention on the blog.
Very helpful. The format for the video seems to work quite well as well.
Videos like these makes me think whether the one need to buy expensive software or not. I mean, The only advantage of Maya in my eyes is customer support, nothing more. I heard that Blender has stability issues, but then, how did they managed to build BBB or that Apricot game?
Amazing demonstration of rigging in Blender! Bravo!
Too fast. It's impossible.