You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Kajimba - a 26 part 3d animated series, made in Blender

24

ProMotion studios (of Lighthouse and Slimers fame) have started an ambitious project: a 26 part animated TV series. Check out some early artwork!

James Neale wrote:

A quick note from us at ProMotion Studios to say we've just launched a production blog for our inhouse project "Kajimba" which is in production on a 100% Blender pipeline.

It's the story of Kajimba, a dry and dusty place in the middle of Australia and all the locals with nothing better to do all day than drink at the local pub.

It's a 26 part 3d animated series, with Episode 1 underway and all assets built and tested.

The blog is live at www.kajimba.com where we'll keep it regularly posted with news, images and production stuff.

*gets popcorn and beer*

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

24 Comments

  1. wow...

    this is going to push blender a lot in terms of being production tested and increased exposure...

    exciting times for blender indeed!!!

    now... about 2.50...

  2. Awesome! :)

    Anyone else beside me, who'd buy a making-of dvd, showing the complete production process from start to finished product? Creature factory was a very good start, but doesn't have any team-related work (obviously, since it was a one man project. ;) ) and nothing on storydesign, etc.

  3. great pics, if all series is going to be that good it will push blender much forward, speed up a change of seeing as a full-pro tool, witch will cause more intensive development - prpetum mobile, Newton would be supprised:)

  4. Nice project!
    I'm working too on a TV serie of 40x40sec in belgium done with blender. But sadly, I don't have the right to show images for the moment.

    You rendering is really good for a TV serie. Especially the work done on the feathers.
    Can you give us some of your secrets?
    AAO, SSS, feathers objects duplicated with the new particules system, transp raytraced shadows???

    Ron

  5. This is great news! I really like Cookie! The feathers are great. I would like to learn how to make the feathers like this for my macaw character. [Hint, hint! :-) ]

  6. Hey all
    Yeah this project will be published online, at least the first episode anyway which is as far as our tiny minds can see.
    Plenty of solid scripts to go forward with though and already we've had some seriously high profile actors express interest in working on it. We're recording Noelene's voice in a week and holy crap that will be funny... the actress is a legend in her field and will bring soo much to the character. I can't wait.

    Anyway keep posted, we are definitely very close to showing animated tests and other work online.

    More characters to introduce too.

    ciao bella.

  7. Good luck. I hope they find SOMETHING TO DO, rather than just sit and drink. seriously, thats not a good way to promote your series. sit around and drink?? some enjoy that BECAUSE YOU ARE NOT THINKING when you are drunk. but unless you are showing it to drunk people, there'd better be a more compelling story. I'm assuming there is one, but the stated setting of the series doesn't make me want to watch it at all. Of course I will, since it is blender :)

  8. Yup, Aussie accents all round, laying it on thick, but not so thick it's hard to hear... which will be difficult for us I think. And yes, SanDiego James, the scripts aren't really about doing nothing, it's just that's the motivation behind the series...what do you do when there's nothing to do...

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.