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Lighthouse by Promotion Studios and Exopolis


Here is a fantastic work from Promotion Studios. Great job guys!

James Neale (producer), Stefan Wernik (animation director), Matt Ebb (lighting/shading/td), Tristan Lock (lead modeller), Jeremy Davidson (lead animator), Kim Neale (matte painting), with Lee Salvemini (animator), Hamed Zaghaghi (ocean sim development), Enrico Valenza (assistant texture artist)

Charlie Short (director/writer), Ming Hsiung (director/production design), Michael McCarthy (producer)
Agency: Hill | Holliday

Recently we, ProMotion Studios, completed a short film for the American insurance firm Liberty Mutual commissioned by the ad agency Hill | Holliday, for the LA creative studio Exopolis. Lighthouse appears as part of Liberty Mutual's 'Responsibility Project', a series of short films distributed online, centred on the theme of responsibility.
Blenderartist Thread

CGTalk Thread


  1. Really impressive film! I saw this the other day from Blender Artists and loved watching it. The rendering and animation is just superb!

    Nice work guys...

  2. Thanks for the kind words, we appreciate it!

    As well as those listed in the credits, I should thank Joshua Leung for being responsive and helpful to us with animation features and fixes (in particular a crash we were experiencing while animating) but also Andrea Weikert, without whose work on the Windows 'memory map' functionality, the movie would have been a lot more difficult, or perhaps impossible, to render.

  3. It's a really inspiring animation, with a professional level, I hope we can see more of these shorts more often...

  4. I already left a comment on BlenderArtists but I just have to say again how much I like the film!
    It's true that the lighthouse keeper looks and especially moves like Proog (the movement of the neck and the head are very typical, it's almost a bit bird like).
    Wonderful piece of art!

  5. @Matt - will there be a longer making of or something like that? It would be nice to play with lighthouse keepers rig.

  6. Þiðrekr on

    Absolutely beautiful. Thanks for sharing a hi-res version, along with that brief "making of" video.

    I'm glad to see Blender being used more in professional capacities.

  7. Excellent work guys. Really cool to see how Blender is used in this pipeline!
    I love the story, and the emotions of the characters. Great!

    Will there be a HD version to download? Or can you buy it in HD?


  8. yeah I was browsing through and saw an image of the lighthouse guy in the features & gallery page. I then became curious and looked through the movies category but didn't find anything related. Is that intentional? I think "Lighthouse" is good enough to be in the movie section of Blender's gallery.

  9. Man... I wish I can learn those rigging stuff you got there. It's awesome. is there any tuts about the riggs? And the movie.. awesome man.

  10. Hi folks,
    very nice work!
    I wonder why the artists work with different tools!
    "Modelling was done in Zbrush and 3DS Max, texturing in Photoshop, and animation, rendering and compositing (HD) was done in Blender."
    How goes a workflow with blender??

  11. @star45 "I wonder why the artists work with different tools!"

    Probably because they are used to using those tools for modeling or find that they work faster in one program than another. Its all a matter of preference and its great to see Blender used alongside other applications.

  12. Hi Ataru, putting it on youtube wouldn't be a good idea - the whole reason the project was commissioned was to bring traffic to the website. They funded it, so they should see the benefits of it, we don't want to bypass it with something like youtube.


  13. Oh, and DingTo: There won't be an HD version or download or for sale (as far as I know... maybe Liberty Mutual might make a compilation in the future). However we would like to get it screened at festivals, so perhaps there's an opportunity to see it in the original high def that way. I know I'd love to see it on the big screen myself!

  14. Fell on the responsibilityproject via 3dtotal...
    While watching I thought, looks familiar.
    Then I thought: mmm... why didnt blender make a story like this.
    I sat up straight when I saw the credits: Matt Ebb!!! Hee kewl!

    Wait a minute,... is this a blender made movie? Lets see what BlenderNation knows about this:
    lol, all so it seems.

    Great work guys (and dolls?) !

    making of

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