Verse and Blender at the Game Developers Conference

Eskil Steenberg wrote:

At this years Game Developers Conference In San Francisco, Uni-Verse in association with Khronos will give a sneek peek at the next generation of content pipelining technology using Verse and COLLADA that allows real time sharing of assets, and automatic shader generation straight from DCC applications material editors, in multiple languages like GLSL and Cg. Among the tools being shown will be verse enabled Blender that will be shown interacting in real time with Crystal space. All Blender heads are wellcome to come and have a look at the Khronos Booth 160 or at the www.quelsolaar.com web site.

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