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Verse and Blender at the Game Developers Conference

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logo_gdconf.gifFrom today until Friday (March 5th-9th) the Uni-Verse team will be demonstrating Verse and Blender at the Game Developers Conference in San Francisco.

Eskil Steenberg wrote:

At this years Game Developers Conference In San Francisco, Uni-Verse in association with Khronos will give a sneek peek at the next generation of content pipelining technology using Verse and COLLADA that allows real time sharing of assets, and automatic shader generation straight from DCC applications material editors, in multiple languages like GLSL and Cg. Among the tools being shown will be verse enabled Blender that will be shown interacting in real time with Crystal space. All Blender heads are wellcome to come and have a look at the Khronos Booth 160 or at the www.quelsolaar.com web site.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. uhm..,lemme get dis staight....
    collada is a physics engine right, and uni-verse is for collaborating over the net real time on the same scene,
    SO: would this be possible ?
    making a sphere mesh and throwing it towards the mesh your friend is making a thousand pixels away and laugh a him over irc when he sees the mesh he's editing crash like a snowball hitting his body ?

    Blender Verse Collada seems a lot more fun than secondlife this way hihi

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