Creating a platformer in the Blender Game Engine

Guillaume Côté writes:

I have just finished a video tutorial series that explain how to create a simple but complete platformer in the blender game engine. The series is aimed at complete beginner and and has the goal to explain in great detail how everything is working so that you can use it as you want later.

Here is the list of all the videos. They are quite long so grab some pop corn and enjoy!

Part 1: Movement setup

Part 1.5: Physic types, shaders and collision bounds

Part 2: Double jump setup

Part 2.5: Local vs global, Touch vs collision and bugs in part 2

Part 3: Pickup objects

Part 3.5: UV and object animation

Part 4: Menus and healthbar

Part 4.5: Text, scene, animation and controllers

Part 5: Counters (real time text objects)

Part 5.5: Modify the realtime bitmap text image

Part 6: Character animation

Part 6.5: Introduction to rigging and animation

Part 7: Enemy setup

Part 7.5: Sounds and 2D filters

Part 8: Conclusion

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