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Add-on: Object Assembler

28

https://www.youtube.com/watch?feature=player_embedded&v=xiwhd6NfYn0

Object Assembler is a unique new plugin that allows you to create a library of objects that you can then easily snap together.

Nikolaus Morawitz writes:

I'm very happy to announce the first release of the Object Assembler addon for blender. With this free addon you can quickly and easily assemble predefined models with automatic alignment. Those models may consist of meshes, materials, lamps or any other datablock. You can create your own models or download fully modelled, cycles-ready models from the model library.

Those models may consist of meshes, materials, lamps, actions, text, lattices, armatures, empties, speakers or force fields. You can create your own models or download fully modelled, cycles-ready models from the model library.

You can support the development of Object Assembler by purchasing models from the model library. All proceeds from the models are used for further development, fixing bugs and adding new features to Object Assembler or other free tools.

Links

28 Comments

  1. Jean-Michel Leclercq on

    I like the concept of snap points, that let the user easily connect 2 objects together ! Maybe an interesting feature to be added globally in Blender ?

  2. Looks very cool. I'm not a fan of your terms of use though.

    Quite restrictive:

    "You are only authorized to view, use, copy for your records and download small portions of the Content (including without limitation text, graphics, software, audio and video files and photos) of this Website for your informational, non-commercial use, provided that you leave all the copyright notices, including copyright management information, or other proprietary notices intact."

  3. Michael Fletcher on

    I would be interested to know how large can this scale? What if you wanted to build a library of hundreds or thousands of objects? How many libraries could you have "active" to pull from at any given time? Guess I'll have to dig into the specifics to get my answer.

  4. I'm not only glad to see this development for what it offers as a user, but as someone slowly developing a few of my own add-ons for Blender who plans to use in-viewport buttons, I'd so glad to see another example of in-viewport buttons/menus.

  5. Oh golly, this plugin is perfect for mechanic constructs and everything that has repetitive geometries and pieces and you don't want to duplicate and turn into the Array Modifier slave driver. Gotta give it a shot but instead of pipes, parts of masonry for a an ancient temple, hmm...

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