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Developer Meeting Notes, April 14, 2013

12

blender_logo_shinyYour weekly update straight from the heart of Blender's development community!

Ton Roosendaal writes:

Hi all,

Here's notes from today's meeting in irc.freenode.net #blendercoders

1) Blender 2.67 status

  • Tamito Kajiyama: migration of FreeStyle went smooth, all bugs that were reported have been handled. Next is getting all the docs in wiki and a nice release log page. Yes, we want more demo files!
  • Sergey Sharybin fixed the issue in Motion Tracking as mentioned in last week's minutes, where reconstruction was not always giving same results.
  • Brecht van Lommel is still fixing SSS, working on better fall-off function now.
  • Stuart Broadfoot worked on hair minimum pixel size, should go to svn soon.
  • Lukas Toenne: nodes have a new Add menu and associated panels in the toolbar now, to better control ordering, make it use proper operators and allow nice features in future.
  • Ton Roosendaal will add Blender Internal 3d viewport preview in svn, but hidden behind the debug menu.
  • Campbell Barton is working on debug-color visualization for 3D print toolbox still.
  • If all goes fine, next week meeting we can move to the final pre-release stage, make testbuild or release candidate!

2) Other projects

  • GSoC starts in 8 days.
  • NumPy could be included in Blender as module now. Sergey coordinates with the other platform maintainers.

Laters,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

    • Including Numpy will save me hours of work compiling and linking it into every Blender distribution, every time a new version comes in.

      It will save people who use my scripts, which rely on Numpy, a tremendous amount of confusion and setup time.

      It will encourage people to write faster, better scripts for Blender.

      Thank you, thank you, thank you!

      • I really hope this can happen soon. I too have lost many days of my life trying to compile / link numpy for different Blender versions, machines and OSes. Thanks guys...

        **holds breath**

        • Sounds good! Could this be of help in dealing with Blender Python API restriction of being unable to store dictionaries or lists of strings within Blend files?

    • Maybe somewhat - it borrows from rendered preview from Cycles and it seems to be extremely fast - not sure if this is GPU accelerated.

    • Arnaud Couturier on

      I didn't get it from the description either...

      That would be awesome !
      I use BI and I often miss that realtime preview in the viewport, to get a feeling of the shapes in (almost) final quality rendering.

    • I hope being in the debug will be temporary. I use cycles more, but BI is still useful and I've been missing the viewport preview.

  1. Right on boys and girls , and many thanks to all ,who put in two cents worth of idea and time into this magnificent ,powerful tool .

  2. TwirlySocrates on

    Yes!

    I too am very happy about NumPy. I was helping a friend of mine code up a tool, and we ended up needing to find the roots of a cubic equation.

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