Aproicot Update Follow-Up

Well, venomgfx said it would be done and so it was. Blenders' all-star coder Brecht has done it in record time! Blender now has real-time shadows in the editor and the Game Engine.

venomgfx wrote:

"…we *promise* real looking shadows for the next video…"

Promised and they delivered now a video is out showing off the new real-time shadows in the Blender Game Engine, and now, the video:


Real Time Shadows in Blender from Pablo Vazquez on Vimeo.







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42 Responses to “Aproicot Update Follow-Up”  

  1. 1 Satish "ILuvBlender" Goda

    w00t w00t.

    Brecht rocks.

  2. 2 rexprime

    Amazing work, this helps to take some of the guess work out of lighting a scene. Does Brecht sleep… ever?

  3. 3 roofoo

    WOW, my jaw just hit the floor! This is gonna be great!

  4. 4 Bataraza

    Truly amazing.. Well Done Bretch…

  5. 5 Duranial

    Two updates in a day, the project is getting some speed

  6. 6 TXRXFX

    nicely done :) Caught this on the apricot blog, most impressed!

  7. 7 Yorik

    Today is (another) "We love Brecht" day!

  8. 8 RedBirdiii

    Fantastic..

  9. 9 4museman

    Brecht, you are really, really crazy! But we have really really respect for you! A bow…! Thanks!

  10. 10 Cuby

    Awesome. That's incredible!

  11. 11 rogper

    Brecht is becoming the next Ed Catmull ;)

  12. 12 BlenderLovingSquirrel

    Brecht, just marry us! ALL OF US!!!

  13. 13 Jeepster

    hooray!

  14. 14 Brookesy

    Holy cow, awesome. when do we get a build?

  15. 15 DimitrisC(gr8!)

    I'm freakin' impressed! Blender (and CS) for some serious gamemaking!!! Thanx to all the Apricot guys! Glad I preordered this one! :)

  16. 16 DimitrisC(gr8!)

    … a build (for all formats) would be really apricot-ated!

  17. 17 WeWa

    wow, that's pretty crazy. and with the GLSL shaders or whatever it looks crazy.

  18. 18 Bob

    This is a really great addition. You no longer have to set the light (guess its location), render, then tweek, render, tweek, render. Now you "Set it and forget it(tm)." This is going to make lighting vastly easier. Fantastic work!
    Bob

  19. 19 Amar Ashworth

    No idea how you did this that fast, Brecht, but you are a God, super sick!

  20. 20 ysvry

    bravo for brecht.

  21. 21 Omar Modesto

    Gotta love that "Aproicot" ;)

  22. 22 atomicmelvin

    Can you say GE flashlights?

  23. 23 BlendMaster

    holy moly
    my eyes jsut fell out!

    that is amazing work!!! man, first peach now apricot

    hmm, maybe blender 2.47 or 2.48 will be the apricot release? :)

    with all of this updating going on, and newdevelopments, jsut imagine what 2.50 might be…drool…….

    anyway, great work! i cant wait to see the results

  24. 24 Xander

    Wow! Can't wait to use it!

    Actually, more like, can't wait till I have the
    setup to use it. Just gotta get a computer
    with more ghz…I'm operating on one ghz.

    Still, this makes me REALLY excited for the day
    that I make my own real animation, and that
    I have these awesome tools to look forward to!

  25. 25 RNS

    Great!!!

  26. 26 rpgsimmaster

    Nope, not April 1st.

    Woah, this is some intense stuff. We didn't need "Big Buck Bunny" (joking) - Just the development and development videos alone are breathtaking and beautiful enough!

    Btw… Aproicot is spelt Apricot… Unless that was done on purpose and I'm missing something…

  27. 27 Gaura_M

    oh boy real time shadows and the camera movements are much better in this demo.

  28. 28 Marcus

    Why does the shadow on the gorund/ wall update when the lighting changes, but not the object itself?

    Can that be turned on too? (sorry for that question I'm a newbie…)

  29. 29 bharling

    OH MY GOD

    that is truly awesome….

  30. 30 Reynante M. Martinez

    Just noticed it, is the article title really like that "Aproicot"? Yay. Just checkin' in. Thanks. ^_^

  31. 31 Jazzpilz

    Awesome! The Projekt really is done great so far!

  32. 32 MoronicJoker

    Would you please activate my account?

  33. 33 Alex

    YAHOOOOOOOOOO!!!

  34. 34 Duude

    Duuuude!!!
    Beterzz…
    Been waiting a long time for this one, the texture plugin from http://www.ash.webstranka.info/?page_id=4
    wasn't bad, shadows are a lot better now,

  35. 35 ebrain

    We all love you Brecht !
    Awesome stuff ! :o

  36. 36 smick

    So does this help with non-game modeling too? I know it'd save me some trial and error render time if I could see approxmiate shadow location on my scene.

    Are these shadows soft, or can they be soft? More info please!!

  37. 37 Ivan Paulos Tomé

    Aproiocot ?

  38. 38 Mex-ARG

    'orale!!

  39. 39 Gryphon

    @smick:
    I'm gonna say yes and yes, based on the video. When the lamp is closer to the models, the shadows definitely look soft. And seeing as those shadows were being displayed in object mode (textured view?), I assume that they'll at least approximate shadows in your render.

  40. 40 smick

    @Gryphon:
    Thanks. I noticed some fuzzy shadows in the vid, but it was too small for me to see if he was just moving the lamp and there was some obscurity, or if it were a control he was adjusting.

    This is so bad. I'm really happy with my setup right now, but I guess I'll check out the build if it's there, see if I can't make things happen.

    Nice work everyone involved!

  41. 41 zenoscope

    is it just me or does the xyz axis display of the object casts shadows too?

  42. 42 SEspider

    WOOT To The Trillionth POWER!!!

    Not sure what I'm more excited about the most.

    1-The game
    2-Or Interactive rendering with real-time shadows in the next Blender build!!

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