Aproicot Update Follow-Up

Well, venomgfx said it would be done and so it was. Blenders' all-star coder Brecht has done it in record time! Blender now has real-time shadows in the editor and the Game Engine.

venomgfx wrote:

"…we *promise* real looking shadows for the next video…"

Promised and they delivered now a video is out showing off the new real-time shadows in the Blender Game Engine, and now, the video:


Real Time Shadows in Blender from Pablo Vazquez on Vimeo.



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42 Responses to “Aproicot Update Follow-Up”  

  1. 1 Satish "ILuvBlender" Goda Edit Link

    w00t w00t.

    Brecht rocks.

  2. 2 rexprime Edit Link

    Amazing work, this helps to take some of the guess work out of lighting a scene. Does Brecht sleep… ever?

  3. 3 roofoo Edit Link

    WOW, my jaw just hit the floor! This is gonna be great!

  4. 4 Bataraza Edit Link

    Truly amazing.. Well Done Bretch…

  5. 5 Duranial Edit Link

    Two updates in a day, the project is getting some speed

  6. 6 TXRXFX Edit Link

    nicely done :) Caught this on the apricot blog, most impressed!

  7. 7 Yorik Edit Link

    Today is (another) "We love Brecht" day!

  8. 8 RedBirdiii Edit Link

    Fantastic..

  9. 9 4museman Edit Link

    Brecht, you are really, really crazy! But we have really really respect for you! A bow…! Thanks!

  10. 10 Cuby Edit Link

    Awesome. That's incredible!

  11. 11 rogper Edit Link

    Brecht is becoming the next Ed Catmull ;)

  12. 12 BlenderLovingSquirrel Edit Link

    Brecht, just marry us! ALL OF US!!!

  13. 13 Jeepster Edit Link

    hooray!

  14. 14 Brookesy Edit Link

    Holy cow, awesome. when do we get a build?

  15. 15 DimitrisC(gr8!) Edit Link

    I'm freakin' impressed! Blender (and CS) for some serious gamemaking!!! Thanx to all the Apricot guys! Glad I preordered this one! :)

  16. 16 DimitrisC(gr8!) Edit Link

    … a build (for all formats) would be really apricot-ated!

  17. 17 WeWa Edit Link

    wow, that's pretty crazy. and with the GLSL shaders or whatever it looks crazy.

  18. 18 Bob Edit Link

    This is a really great addition. You no longer have to set the light (guess its location), render, then tweek, render, tweek, render. Now you "Set it and forget it(tm)." This is going to make lighting vastly easier. Fantastic work!
    Bob

  19. 19 Amar Ashworth Edit Link

    No idea how you did this that fast, Brecht, but you are a God, super sick!

  20. 20 ysvry Edit Link

    bravo for brecht.

  21. 21 Omar Modesto Edit Link

    Gotta love that "Aproicot" ;)

  22. 22 atomicmelvin Edit Link

    Can you say GE flashlights?

  23. 23 BlendMaster Edit Link

    holy moly
    my eyes jsut fell out!

    that is amazing work!!! man, first peach now apricot

    hmm, maybe blender 2.47 or 2.48 will be the apricot release? :)

    with all of this updating going on, and newdevelopments, jsut imagine what 2.50 might be…drool…….

    anyway, great work! i cant wait to see the results

  24. 24 Xander Edit Link

    Wow! Can't wait to use it!

    Actually, more like, can't wait till I have the
    setup to use it. Just gotta get a computer
    with more ghz…I'm operating on one ghz.

    Still, this makes me REALLY excited for the day
    that I make my own real animation, and that
    I have these awesome tools to look forward to!

  25. 25 RNS Edit Link

    Great!!!

  26. 26 rpgsimmaster Edit Link

    Nope, not April 1st.

    Woah, this is some intense stuff. We didn't need "Big Buck Bunny" (joking) - Just the development and development videos alone are breathtaking and beautiful enough!

    Btw… Aproicot is spelt Apricot… Unless that was done on purpose and I'm missing something…

  27. 27 Gaura_M Edit Link

    oh boy real time shadows and the camera movements are much better in this demo.

  28. 28 Marcus Edit Link

    Why does the shadow on the gorund/ wall update when the lighting changes, but not the object itself?

    Can that be turned on too? (sorry for that question I'm a newbie…)

  29. 29 bharling Edit Link

    OH MY GOD

    that is truly awesome….

  30. 30 Reynante M. Martinez Edit Link

    Just noticed it, is the article title really like that "Aproicot"? Yay. Just checkin' in. Thanks. ^_^

  31. 31 Jazzpilz Edit Link

    Awesome! The Projekt really is done great so far!

  32. 32 MoronicJoker Edit Link

    Would you please activate my account?

  33. 33 Alex Edit Link

    YAHOOOOOOOOOO!!!

  34. 34 Duude Edit Link

    Duuuude!!!
    Beterzz…
    Been waiting a long time for this one, the texture plugin from http://www.ash.webstranka.info/?page_id=4
    wasn't bad, shadows are a lot better now,

  35. 35 ebrain Edit Link

    We all love you Brecht !
    Awesome stuff ! :o

  36. 36 smick Edit Link

    So does this help with non-game modeling too? I know it'd save me some trial and error render time if I could see approxmiate shadow location on my scene.

    Are these shadows soft, or can they be soft? More info please!!

  37. 37 Ivan Paulos Tomé Edit Link

    Aproiocot ?

  38. 38 Mex-ARG Edit Link

    'orale!!

  39. 39 Gryphon Edit Link

    @smick:
    I'm gonna say yes and yes, based on the video. When the lamp is closer to the models, the shadows definitely look soft. And seeing as those shadows were being displayed in object mode (textured view?), I assume that they'll at least approximate shadows in your render.

  40. 40 smick Edit Link

    @Gryphon:
    Thanks. I noticed some fuzzy shadows in the vid, but it was too small for me to see if he was just moving the lamp and there was some obscurity, or if it were a control he was adjusting.

    This is so bad. I'm really happy with my setup right now, but I guess I'll check out the build if it's there, see if I can't make things happen.

    Nice work everyone involved!

  41. 41 zenoscope Edit Link

    is it just me or does the xyz axis display of the object casts shadows too?

  42. 42 SEspider Edit Link

    WOOT To The Trillionth POWER!!!

    Not sure what I'm more excited about the most.

    1-The game
    2-Or Interactive rendering with real-time shadows in the next Blender build!!

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