Full Character Rig by Daniel Martinez Lara

red-nelb_screenshot.pngAnimator Daniel Martinez Lara has moved on from rigging a leg in Blender to rigging a complete character, and he's offering the first results of his work for download.

Daniel writes:

This is my first character rig in blender, named "Red-Nelb", is free to use it but currently is in version 0.4, which means that:

  • it´s not ready for production
  • it misses some standard features like Fk in Arm/Leg (now only IK), stretchy,
  • etc..

In fact, I´m working in a completely rebuild of Arms and Legs. So, use at your Risk!

"Red-Nelb" is a excuse to test and implement rigging concepts, in this version the focus is in to use the minimum controls in viewport without lost functionality.

You can download his from from his website, pepeland.com.



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23 Responses to “Full Character Rig by Daniel Martinez Lara”  

  1. 1 LoMac Edit Link

    Speaking of Rigs. Just yesterday I finished watching those NY Blender conference movies and Bassam's little lecture was very helpful and informative.

  2. 2 Tony Edit Link

    This looks great. Daniel Martinez Lara's leg rig was fantastic. Looking forward to seeing how Red-Nleb develops!

  3. 3 Cuby Edit Link

    Hey, cool character! Nice and simple. I like it!
    I've been doing some rigging at the moment too, and am having a great time with it.

    Nice site too Daniel, and great placement of the secret movie by the way. I have a secret movie on the Movie page of my site, but I don't think many people know about it.

    Keep it up!
    Cuby

  4. 4 3sie 3wiel Edit Link

    Te he …. the name is Blender… in reverse! (The only reason I know is cause I've used that as well :) )

    Red-Nelb
    bleN-deR

    Love the work by the way :)

  5. 5 BD Edit Link

    LoMac - where can I see those lectures?

  6. 6 Dread Knight Edit Link
  7. 7 ERM Edit Link

    awesome! You've a great talent for natural poses

  8. 8 LoMac Edit Link

    @BD Yeah, what Dread Knight said. Mine only took like an hour to download.

  9. 9 Jahmaica Edit Link

    Yeah!! This guys work just kicks ass, i'm a fan!!

    Thanks a lot for your time and knowledge!

  10. 10 BlendRoid Edit Link

    Wow, that guy looks cool. I'm really bad at making really boiled down, basic characters like that, yet they're my favorite kind for animations. :) Anyway, as I'm rigging a character myself (http://blenderartists.org/forum/showthread.php?t=108017), I'll have to check this out.

  11. 11 Mike Edit Link

    Great rig! I'm a little unsure about the finger IK, but it is a WIP.
    I like how none of the controls 'get in the way' of seeing the character. You just click on the area you
    want.

    Keep up the good work! I myself am trying to learn how to rig - I'll definitly consider this a tutorial.

  12. 12 LoMac Edit Link

    I thought that's were the secret video would be, but I missed it the first time so I just looked it up in his code then found it later.

  13. 13 Igor Edit Link

    WOW!!! Daniel, BIG thank you for this!!!

  14. 14 malefico Edit Link

    Daniel is The Shaolin Master …we're just grasshoppers

    CINCO ! ;-)

  15. 15 Dave C Edit Link

    A tutorial on rigging from Daniel would be a dream come true. Any chances? ;)

  16. 16 noobie Edit Link

    can somebody tell me how i get a shadow like this between the legs of this guy?

  17. 17 Jahmaica Edit Link

    noobie, I believe its important to you, to learn more about lights and shadows @ wiki.blender.org

    About Pepeland Rig:

    the FK that's lacking, I guess its just a mather to create a Driven key or something right? How can we do that ? Same was as driven shape keys ?!

  18. 18 freakydude Edit Link

    to drive the IK to FK is easy, the problem is that once you fully disable the IK, the arm jumps back to the FK which is most likely the basepose… maybe you can set keys based on IK first, then disable the IK? I've tried using the 3dcursor as the pivot, but unfortunately that doesn't work.

  19. 19 Jahmaica Edit Link

    Hello people, I'm back again, just created a little test for a Fk / IK switch, its working, its not perfet and its just a idea and may be usefull for your own propouses or improvements. Its not autorized by Pepe or anothing, just a lil' test here, really simple! Hope you like it… and tell me what you think:

    Http://pwp.netcabo.pt/Oliver/Red-Nelb_v0-4_with_FK_test.blend

  20. 20 Mike Edit Link

    Man oh man I was just using it again - I really like the way the head is rigged. You can aim and yet rotate the head with ONE CONTROL!

    I just had to comment about that.

  21. 21 gaalgergely Edit Link

    cool little character! looks nice, easy and fun to animate, so far this is my favourite animation test character. thanks for this, and i second that tutorial video idea :)

  22. 22 FuzzMaster Edit Link

    Cool. I'm wondering how he made it so you can't even select the character mesh. Cool feature, but I want to peek at it ;)

  23. 23 Studio Stockwell Edit Link

    I downloaded it the other day. Its very impressive. The animation was funny too. Great work.

    @ LoMac yeah Bassam makes it look so easy :)

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