New Game Engine Custom Cursor Script with Tutorial

custcurs-centered.jpgHere's a great script and tutorial, created by "blendenzo" for Blender's Game Engine, showing you how to easily create a custom mouse cursor for your game projects.

This can be used for creating your own custom 2D cursors AND, there's nothing stopping you from using a 3D model as a mouse cursor!

Here's a small demo .blend file showing the results.

You can check out the tutorial, here.

Also, be sure to check out blendenzo's website for other goodies!



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10 Responses to “New Game Engine Custom Cursor Script with Tutorial”  

  1. 1 Höhrer Edit Link

    Didn't need it yet, but it's good to know such a nice starter thread/example/tutorial exists :)

    Werner

    PS: Am I the only one who finds the (rest of the) thread name "… 100% accurate, 100% of the time" kinda amusing? ;) I know there is probably a history/story behind this but nevertheless funny :)

  2. 2 fromthedark Edit Link

    Now maybe I have this all wrong but could the Game Engine be used for an interactive walk through too? That would be way cool! Any ideas?

  3. 3 Sovereignncc-e Edit Link

    The game engine can most certainly be used for an interactive walkthrough: I am currently in the process of making a huge one. If you are interested, e-mail me and I can send you a copy.

  4. 4 fromthedark Edit Link

    Sovereignncc-e:
    I'd love to see what you have…just leave me something on my blog if you like. Thanks man!

  5. 5 Sovereignncc-e Edit Link

    fromthedark: check your blog's e-mail

  6. 6 blendenzo Edit Link

    Wow! I got featured on BlenderNation? I feel famous.

    Werner, the story behind the thread title is a bit interesting. We who use the Game Engine have had custom cursor solutions in the past, but they were difficult to work with and inaccurate. This solution is the first I know of which actually translates the mouse position to a real 3D coordinate. Like I said in the thread on blenderartists, I was feeling a bit cocky when I wrote the title, so I may have overdone it. I used the Rasterizer to check the accuracy, and it's probably closer to 99% accurate, 99% of the time.

  7. 7 [a]drien Edit Link

    as ever, i imagine it's a good work
    I can't see it right now but i will later :)

    Adrien

    http://Adrien.3dvf.net

  8. 8 aaron Edit Link

    i am just getting started i can do with some help

  9. 9 elitewolverine Edit Link

    this was a great find, i was working with this tut/file at 5am so i had a few noob mistakes like the camera in the overlay scenes start clip setting, but other than that…

    this is the best best way to make a custom cursor for a ingame menu setup or anything for that matter

    thanks a ton and to be honest i wouldnt have thought it would be that simple

  10. 10 a2zaa Edit Link

    Great info!! Thank you so much. I've been having difficulties with other methods.
    blendenzo, You obviously have great insight on the program as well as the ge.
    Your site is fantastic. However, your contact link is disabled?

    Signed,

    Noob striding to Pro

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