Kaleidoscope Modeling Technique

images_05.jpgEndre Barath (Endi), has created a website dedicated to an amazing kaleidoscope modeling technique which is not only easy but quick. And by quick, I mean getting results in seconds.

Endre has listed several programs for which this method will work and has posted several tutorials for each, with of course Blender being right there in front. He's also posted on elysiun requesting images for the kaleidoscope website gallery. This is a great technique and a lot of fun to play with. I look forward to seeing the amazing shapes submitted to his kaleidoscope site, which should be just as amazing as his creations!.



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7 Responses to “Kaleidoscope Modeling Technique”  

  1. 1 Jerri Edit Link

    Great technique. Unfortunately the most interesting video on his site (the rendered animation) doesn't seem to work. 404!

  2. 2 Laurens Edit Link

    Very nice idea to quickly create some decoration objects for a scene. Very easy to do as well!

  3. 3 konrad8ha Edit Link

    Using this technique in organic-modelling scenarios is very interesting indeed.

  4. 4 endi Edit Link

    Oh please! The KalTech home is under construction! Maybe not for public… there is pages that are in hugarian language! Err… khm… :)

  5. 5 Robin Edit Link

    Endi in the "In short" tutorial you wrote that you should press CTRL+S but it should be ALT+S.

  6. 6 Ryan Edit Link

    Very cool trick. Not necessarily a new one though. I remember using the 'scale along normals' tool in trueSpace to create "Space Flowers" almost 10 years ago.

  7. 7 Brian (spike1907) Edit Link

    lol. This is interesting. I have been using an almost exact proccess to create meshes to create and test my GLSL shaders. I find the surface properties of complex shapes like this can show the state of a shader in different situations on a single mesh.

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