Community News
Blender Developer Notes: February 8, 2015
Ton Roosendaal shares the notes of the developers meeting in irc.freenode.net, #blendercoders.
Sunny Field
By -Tom-.
[non Blender] Game of Thrones: Taming the Dragons
Steve Lund writes: Here is a behind the scenes look at how PIXOMONDO created the…
Academy of Motion Picture Arts and Sciences honours Erwin Coumans
Erwin Coumans, the developer of the Bullet Physics library, received received an incredible honor this…
Cloth Rendering Artwork
Sebastian Zapata shares his latest project.
Blender mentioned on The Foundry sessions video
Brennen asked a question about how Blender compares to Modo on a live Foundry session.…
LuxRender 1.4 Released
LuxRender 1.4 has a huge list of improvements, including improved real time integration in Blender.
Tutorial: Working with the Z pass
Pierrick shows us how to save the Z pass information.
Mechanical elephant
By Piotr Zgodziński.
Pause Game, Using the Logic Bricks in the Blender Game Engine
John hamilton demonstrates how to build a basic game feature - pausing - in the…
Collective (with download)
By Reynante M. Martinez.
Weekend Contest: Win a ticket for the IT's ART Magazine Masterclass
This weekend I have a special prize for you: It's Art Magazine will be hosting…
Help us pick topics for Gooseberry coverage
Earlier today I had a chat with Elysia Brenner, the dedicated reporter for Project Gooseberry.…
Behind the Scenes: Relaxroom
In the Behind the Scenes series, I'm inviting artists to talk about the creation of…
Random shading tips
Manu Järvinen shares some cool sharing ideas on Stack Exchange.
"Rigs without scripts"
Denya is back with another awesome rigging demo. Remember his previous one?
Nodes Compositing: why is the Z Depth output a white image?
Here's a nice little quick tip on how to make your Z-Depth output visible. If…
Weekend Contest Winner: Throne of Games
Argh! I was so busy setting up the community.blendernation.com site that I completely missed picking…