By John Roper.
I modeled and textured in Blender, rendered as OpenEXRMultilayer, then I used the layer settings to combine the color, mist, and normal images. This is the result that I got.
By John Roper.
I modeled and textured in Blender, rendered as OpenEXRMultilayer, then I used the layer settings to combine the color, mist, and normal images. This is the result that I got.