By Gregory Smith.
Created to test BD3D's amazing 'Scatter' addon for Blender.
The wreck was textured in Substance Painter; the sky and sea were DMP'd in Photoshop.
By Gregory Smith.
Created to test BD3D's amazing 'Scatter' addon for Blender.
The wreck was textured in Substance Painter; the sky and sea were DMP'd in Photoshop.