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Seagulls' Cry

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By Gregory Smith.

Created to test BD3D's amazing 'Scatter' addon for Blender.
The wreck was textured in Substance Painter; the sky and sea were DMP'd in Photoshop.

About Author

Gregory Smith

Hello :) I'm a student at Southampton Solent University (UK) studying CGI, and an Apprentice Matte Painter at Theory Studios. In my free time I tend to make large scale environment images in Blender.

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