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About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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5 Comments
................FUCKING GROSS
AWESOME!!! BI or Cycles?
This is BI and a bit of Photoshop.
This is really cool. I want to do something like this for my PhD thesis. What did you use for your texture maps?
Part of the surface texture is actually modelled in zbrush but the smaller (and repeating) details are simple noise shaders. I could give you a sample .blend file, if you are still interested. See my portfolio at clausdanielherrmann.de. There is a mailadress, too.