Mountain Path

By Robin Janowsky.
This piece is more or less my attempt to push my art into a new direction. This time I tried to focus on a more limited color palette and a higher amount of detail through mesh displacement with a nice rock heightmap on an extremely tight mesh. Also the tree generator I’ve been working on in GeometryNodes really helped to create a variety of beech trees and bushes, meaning every tree in this scene is a unique model.
Rendered in cycles, 256 samples, compositing done in the node compositor