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Mega Man


By Paul Chambers.

A wee Mega Man scene....

This started off as a character piece that ended up growing arms and legs (no pun intended) by adding an environment to go with.

I was using the Blender 2.8 with the Eevee engine for the first time, the real time rendering was crazy powerful and cut down the time spent with lighting the scene.

About the Author

Paul Chambers

Grumpy, Drunk, Scottish, Games Artist

1 Comment

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