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By Sebastián Montecinos.

This is my fanart of Lapislazuli, from Steven Universe. First time using Blender, so this project was my guinea pig to learn how to use the software. So I used it for sculpting, retopology, uvs, texture painting, procedural shading, and rendering. Post and color correction done in After Effects. I really liked the shader node editor to create complex procedural networks, like the watery hair material.

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