Fully Procedural Stylized Fall Environment

By Nino Bolink.
I created a fully procedural fall environment with geometry nodes and procedural shading in Blender. Nothing is hand-crafted, but set up in a procedural way. Even the lilypads & trees are created in geometry nodes and procedurally shaded. I absolutely love procedural workflows and wanted to get more into stylized looks, so this is a fine-tuned test for it! I’m also planning to create a course for this environment to teach proceduralism (mostly geonodes and shaders) in Blender!