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Delta City

4

By Mao Mornity.

This illustration has been made for a French challenge with a post-apo theme. Subject was to show our vision from the Water Keepers faction main city, which is on the last viable delta on earth.
Had in mind to show a colorful vision of this place, instead of the classic desaturated and dusty post apo feel.
Softwares used are Blender of course, but also Gravity Sketch and Photoshop for the post work.

About the Author

Fabien Brochard

I'm Fabien Brochard aka Mao Mornity, French freelance digital artist making concepts, animations and experiences for games, movies, companies, and people, using VR, 3D or 2D works. I'm also a digital art instructor in several High Schools and I love to share my tips and passion for digital art and softwares with the community. Also patented geek and proud father.

4 Comments

    • Thanks. Not realistic but wood stilt villages exist all over the world since centuries, so it needs maintenance, of course, but it works. Petrol platforms are in metal and on the see as well.

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