By Elliot Gascoigne.
About 3 years ago I saw some fantastic topological art renderings that I tried to experiment with in Maya, this did not go well and decided to forget about the idea. But with a spare couple of hours and my love for blender, I reignited the idea and thought I should attempt the technique in Blender 2.8 and I think the outcome is pretty cool! I'm rendering out the animation at the moment where I was able to add a whole new layer of complexity by adding a wave modifier above the hair system to create some wonderful animation. Let me know if anyone would like a tutorial on this!