By Maarten Hof.
This is my submission for the Artstation Beyond Human challenge. Everything is modelled in Blender, textured in the Subtsance suit + Photoshop and real-time rendered in Unity 2017.1.
By Maarten Hof.
This is my submission for the Artstation Beyond Human challenge. Everything is modelled in Blender, textured in the Subtsance suit + Photoshop and real-time rendered in Unity 2017.1.