[non-Blender] Animation at Pixar: Math and Movies
In this video Pixar researcher Tony DeRose explains the math behind subdivision surfaces.
In this video Pixar researcher Tony DeRose explains the math behind subdivision surfaces.
Daniel F. R. Gordillo presents his facial animation material that he used at the Blender…
Steve Lund has started a tutorial series on creating this fall road scene. Today, he…
Steve Lund combines Blender's fluid simulator with the ocean modifier and plays with water.
Learn how to model a guitar and set it up for rendering in Cycles in…
There's no standard Cycles node for detailed texture manipulation. But with this Blender Cookie tutorial,…
Pablo demonstrates some pretty awesome mesh editing in this quick tip video. While working at…
And another awesome 'making of' video by David F. Sandberg. What I find particularly inspiring…
All the videos of the Blender Conference 2014 are online now. One you definitely shouldn't…
Nycholas Weissberg shows how to generate a pixel art effect.