Game level texturing: Texture Atlas
Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in…
Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in…
The Gooseberry team is looking for feedback on the first set of 'high level requirements'…
Phil Gosch from SaphireStudio designed a local skatepark with Blender and used an annotated Sketchfab…
The new Dreamworks Apollo software allows their animators an unprecedented amount of freedom during their…
Engadget features a great article on the history of 3D motion capture, with plenty of…
As a result of their successful Kickstarter campaign, Leadwerks is now supporting Blender.
A wonderful nature scene by MaxwellShiba.
Brandon Wright has been working on his solo movie project Deadstar for two years. He's…
Eric Svärd spotted a bit of Blender in a conference video from Google IO 2014.
Earlier today Sketchfab added a new feature that lets you add notes to specific locations…