[non-Blender] Reflections on Real Time Ray Tracing
Jamesy writes: The recent demos of real time ray tracing have been creating quite a…
I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.
Jamesy writes: The recent demos of real time ray tracing have been creating quite a…
Jamesy writes: We recently released v013 of our network rendering addon for blender. In this…
Jamesy writes: Ok, so let me first thank all of the blender community for taking…
Jamesy writes: About a month ago we released the latest official version of our distributed…
Jamesy writes: Merry Christmas!! And just in time it seems we managed to get our…
Jamesy writes: Hello there! Have you ever thought how you would cope with a tight…
Jamesy writes: In this video we show how you can easily make a render farm…
James from Crowd Render reports on a massive experiment they're doing.
Crowd Render presents their plans for faster denoising.
JamesHC gives an update on the Crowdrender renderfarm.