Crowdrender v016: New and improved network rendering
Jamesy writes: We are super stoked (Australian slang for happy) to offer the blender community…
I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.
Jamesy writes: We are super stoked (Australian slang for happy) to offer the blender community…
Jamesy writes: So I have been amazed at how many experienced Blender users do not…
Jamesy writes: Having speed in your workflow isn't just nice to have, its saves your…
Jamesy writes: We've been working on an upgrade to Crowdrender, a distributed/network rendering addon for…
The Crowd Render team shares their insights into crowdfunding after their recent campaign didn't catch…
Jamesy writes: Often the time taken to render a project can come to dictate the…
Jamesy writes: With many thanks to the blender community, especially Albin Merle for allowing us…
Jamesy writes: This video demonstrates how our new beta system for our network rendering system…
After working on their distributed rendering software for 5 years, the CrowdRender team is now…
Jamesy writes: Soon to be making its debut, v014 of CrowdRender, a distributed rendering addon…