Using Motion Capture with Animation Layers
Jamie writes: Motion Capture is something Blender doesn't do particularly well by default. Which is…
Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.
Jamie writes: Motion Capture is something Blender doesn't do particularly well by default. Which is…
Jamie writes: Motion Capture is something Blender doesn't do particularly well by default. Which is…
Jamie writes: Creating realistic humans is one of the greatest ambitions of a 3D artist.…
Jamie writes: Welcome to the final chapter of the "Everything you need to know" series.…
Jamie writes: Hello Blenderheads, I've spent the last week trying to sculpt and texture the…
Jamie writes: Hello Blenderheads! Last time we covered retopology and created a mesh ready for…
Jamie writes: Hello Blenderheads, I've got a new speed sculpt session for you, based on…
Jamie writes: Hello Blenderheads, Part 3 of the "Everything you need to know about retopology"…
Jamie writes: Hello Blenderheads, Part 2 of the "Everything you need to know about retopology"…
Jamie writes: Hello again Blenderheads! Retopology can be a difficult task and Blender's tools aren't…