MacBook Neo Blender Sculpting: Honest Polycount and Memory Performance Test

In this video I push the MacBook Neo from 200,000 to 12 million polygons in both Object Mode and Sculpt Mode, testing brush responsiveness, memory pressure, and dynamic topology along the way. At 6 million polys the memory pressure goes red, Blender starts swapping to disk, and eventually the process has to be killed. But dial it back to around 3 million and the experience is surprisingly smooth across draw, crease, snake hook, and smooth brushes.

The dynamic topology testing is particularly interesting. Dyntopo works well at manageable polycounts, adding finer detail as you zoom in, and the wireframe comparison shows clean polygon distribution. There are some quirks to be aware of (dyntopo resets when switching workspaces, for example), but overall the performance is solid within the 8GB memory envelope.

Where it gets really revealing is the comparison. I run the identical tests on an M1 Pro MacBook Pro with 16GB RAM and a desktop with 128GB and an RTX 5090. The M1 Pro actually felt slightly more sluggish at the same polycounts, likely due to the Neo’s newer single-core performance. And on the desktop, dynamic topology at 50 million polys consumed nearly 100GB of RAM, proving that this feature is a resource hog regardless of your hardware.

The takeaway: the MacBook Neo is a genuinely capable sculpting machine for anyone working under 3 million polygons. The bottleneck is RAM, not the CPU. For hobbyists, learners, or anyone wanting a portable sculpting setup, it delivers more than you’d expect.

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