Geometry Nodes UV Mapping Quick And Dirty

Procedural materials can be incredibly powerful—until they’re not. Michael Bridges dives into a common issue that comes up when applying procedural textures to curves and pipes, particularly when UV mapping starts to stretch and distort.
If you’ve ever found your materials looking strange on longer or more complex shapes, you’ll know exactly what I mean.
In this video, I walk through a clean and efficient approach that fixes this problem using geometry nodes and a little shader tweaking. The method not only gives me complete control over how textures are applied but also allows me to scale textures seamlessly along objects of varying lengths. I make sure the UVs are applied cleanly, and the final result looks exactly how I want—without distortion or stretching.
Curious about how this can make your workflows faster and your results more predictable? Wondering how to future-proof your procedural projects with better UV control? You’ll find the answers right here.
