How Nodes Change in Blender 5.0
harryblends writes:
Blender 5.0 rethinks how we can node and this video looks at new features for both shader and geometry nodes that put powerful new possibilities in our noodling hands. There’s bundles, closures and a neat rewrite to how geometry node sockets work.

Node tree is getting more like a PCB and you almost need a degree in electronics to obtain the result you want. Stil though, it’s impressive.
Agree. But with the developers fascination with Houdini forgetting about the Blender most common user base it is inevitable this disaster.
Nodes aren’t not for common people unless thy use common language: up down, left right etc… sort of driving.
This can kill Blender btw,