Designing A Brutalist Terminal Building Using Blender

Marius Janusonis talked about the Triarch Terminal project, guiding us through the creation process of a brutalist terminal building concept art in 3D and giving advice on designing more efficiently.
Marius Janusonis, a freelance Concept Artist and Art Director from Lithuania, shares his process for creating the Triarch Terminal project, a brutalist terminal building concept art in 3D. The project was made as a demo for his 3D Environment Concept Design mentorship at Arttrain Academy.
For more details and images from the project, check out the full article on 80.lv.
What do you think about Marius’s approach to 3D environment concept art?




