“Custom Particle Systems in Geometry Nodes” by Kris Meeusen at Blender Conference 2025

With the introduction of simulation nodes, many popular physics systems can now be created directly within Geometry Nodes. One of the easiest and most enjoyable systems to start with is a particle system. Once you understand the basics, it becomes a lot of fun to creatively bend the laws of physics.

it feels like this post is cutoff, should there be a video showing ng or something?
Yeah you’re right! I’ve re-added the video.