Overview of Modelling and Rigging the Shoulder

3D render of a human figure with raised arm, shoulder highlighted with wireframe overlay. Text reads "THE SHOULDER".

Anthony writes:

Given its extensive range of movement, there’s no single or simple solution to achieving good looking deformation.

As such, this video shows all the components (topology, bone placement, custom bones, weight painting, modifiers) that combine together to help solve the problem.

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