Overview of Modelling and Rigging the Shoulder

Here’s a complete overview of one of the more tricky areas of a character to setup for animation… the Shoulder.
Anthony writes:
Given its extensive range of movement, there’s no single or simple solution to achieving good looking deformation.
As such, this video shows all the components (topology, bone placement, custom bones, weight painting, modifiers) that combine together to help solve the problem.
