Modeling Game Assets In Blender

Learn to create efficient, reusable game assets in Blender with this tutorial by Quentin Steinke.
Avoid common pitfalls like excessive draw calls and non-reusable models.
This tutorial uses a traffic cone example to demonstrate a better workflow:
- Gathering & Using Reference Effectively
- Smart Modeling Techniques (Scale, Polycount, Detail)
- UV Unwrapping for Trim Sheets
- Planning for Materials & Optimization
Taking a few extra minutes upfront saves hours later. Build a cleaner, more performant, and flexible asset library!
