[non-Blender] Godot 4.5 adds Stencil Buffers, Shader Baker, Accessibility Features and more!

Godot is Blender’s counterpart for game design: it’s an Open Source powerhouse of a game engine and it offers excellent compatibility (as Open Source usually does).
Some of the highlights are:
- Stencil Buffer Support: Achieve more complex and detailed rendering with the new stencil buffer support.
- Screen Reader Support: Improved accessibility features make games more inclusive for players with disabilities, marking a crucial step forward in game development.
- Shader Baker: Reduce stutter and improve performance with the new Shader Baker, which pre-compiles shaders during export to minimize loading times.
- SIMD for WASM: Enhance performance in web builds with SIMD support for WebAssembly, ensuring smoother web-based games.
This update has some breaking changes, so review them carefully before you upgrade!

I do love Godot and like Blender you can hook it up to Visual Code for a better bigger editor and fantastic debugging experience. Yeah, I have little love for Microsoft, but Visual Code is a great development environment, (including for Blender!)