How to recreate Blender’s AgX and Filmic Tonemapping in Photoshop and Davinci Resolve

As a follow-up to Richard Yot’s previous video on Tonemapping in Blender, this video shows you how to apply your Blender OpenColorOI profiles in Photoshop and Davinci Resolve so that your Linear EXR files match your Blender viewport and render.
For anyone wishing to work on high-dynamic range renders in post, this is essential viewing.
For more Blender training and assets, check out richardyot.com.
