God level geometry nodes you have not seen before

Blendereverything breaks down some high quality geometry nodes animations including burning paper, fake fluid simulation, Transformer-style building destruction and more!

Blendereverything breaks down some high quality geometry nodes animations including burning paper, fake fluid simulation, Transformer-style building destruction and more!
Another video with “Look.. I re-did this in Blender in a day..”
Don’t get me wrong, it’s impressive how far Blender has come these days, but just ignoring the fact that studios have set up complete pipelines with devs and programmers for these scenes is just silly.
Not to mention the TON of iterations scenes like the one with the skyscraper go through.
It’s just condescending and wrong towards all the highly skilled artists involved in these massive undertakings.
Also, it sets up the wrong idea on VFX for newcomers imho.
I half agree with you: tools DO improve, so it’s not surprising that some of the effects that 10 years ago took a team can now be done by one person. That said, it’s not realistic to achieve the same level of polish in an afternoon.
For me, these stories are more about showing how strong Blender’s development as a tool is and how it empowers indy creators.