Going Back in Time: Rigging in Blender 2.49

3D model in Blender interface, wireframe view, character with outstretched arm, user interface visible.

Lately, I’ve found myself diving into Blender’s history. I originally got into it during the 2.6x days, and back then, 2.49 always felt like a completely different beast. Almost alien. But now that I have more experience with Blender, I decided to revisit 2.49… and honestly, I was surprised by how feature-rich it already was back in 2009.

You might be wondering why I’d put myself through that. Well, here are some of the reasons:

  • Just for fun
  • To better appreciate how far Blender has come
  • To show that even older tutorials can still teach us something, despite the UI changes

I hope you enjoy this little rigging session!

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