Video: Bloom Stool Motion (Download Available)

3D rendering of geometric shapes with sharp edges and scattered debris, likely created using Blender.

This experimental piece explores the fusion of natural and synthetic materials in furniture design. The stool features a 3D-printed seat combined with wooden legs, highlighting the contrast and harmony between digital fabrication and traditional craftsmanship.

A dynamic visual sequence reveals the genesis and assembly of the stool, exposing the inner structure and materiality at the heart of the object.

For the sound design, Liam embarked on a forest expedition to capture the natural tones of wood ( creaks, cracks, and textures reminiscent of tree rings) . These recordings were then transformed through granular processing and EQ, reinventing the essence of wood into synthetic, 3D-printed-like plastic sounds.

The music draws inspiration from Euclidean rhythms, blending the percussion of a traditional symphony orchestra with the deep resonance of Japanese taikos and driving analog beats.

Product design: Mael SANDOZ
Audio: ‪Liam PHAN‬
Visuals: ‪Albin MERLE‬

Created in Blender 4.5 and rendered with Cycles.
A simplified Blender project file is available in the shared Dropbox folder.

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